September 2009
9 posts
Essential Game Design Rules (Preface)
Throughout the years, I have played almost everything I can get my hands on. From the shake, shake, shake of Mischief Makers to a free downloadable Mac game called Space Phallus. There are few things that I miss and my ambition is only strangled by the amount of free time I have (which is getting less and less every year I grow older). I have tried my hand at game design and all it has left me...
I can run
I started to run about 20 minutes when I get home. To be honest, it isn’t horrible but I keep thinking it is. For someone that worked out regularly until Tulip Time this year, I shouldn’t be too surprised at my performance. I played tons of videogames this summer, ate lots of cheeseburgers, took naps, designed some new projects/games, and spent a lot of it off my feet. Now I am...
I don't have a Wii or Xbox360 in the house
Which leaves my PS3 and a chance go get the platinum in LBP. I don’t know how to promote and refine a user created level, but I do have one concept written down. I am sure that I will chisel away at trying to make something that people would like to play, I just hope it is short and worth playing.
I am pretty sure that I will download and really give Fat Princess a fair shake. I want to...
I shaved my face and now I feel weird and confused
A few updates.
1. Sorry for not posting, I have not had a lot of extra time dedicated to other activities. Most of them were summer related, so thank goodness for falling leaves and temperatures.
2. I drive a truck.
3. Achievements/Trophies have become more of a focus, they help me get the most out of a title. I spent an extra 10 hours playing Shadow Complex, which were not wasted, but...